Florian pretty much finished a basic first stage of a terrain editor for Heliosphere.
The description runs as follows:
Lithosphere is a GPU driven terrain generator. It allows you to create and export material textures and heightmaps intended for use in realtime graphics applications.
You can download the editor and enjoy playing around with it. Please see the documentation and release notes.
Addition would be to extend it to be generate spherical objects such as asteroids and even planets.
It has been a while since the updates on Heliosphere. Life is busy as usual. Florian has been working on the new GUI code and I finished almost all the the actual game design. Same time I also managed to get started on texturing our little spaceship.
Also as a new addition in the art department, I want to welcome Justin. My old buddy from uni is also joining in to help us making models.
Published on December 7, 2009 in Heliosphere. Closed
I decided to relase some initial informaiton of Heliosphere that I am devloping together with Florian over at Codeflow.
The game is a multi-player 3d action space shooter in the fashion of Descent but in outside environments. The game is built on OS X in Phython and OpenGL but will be available for OS X, Linux and Windows.
In the movie file (double click to play) you can see some initial navigation of the game around some large asteroids. The scene is over 200k polys and oh dear does it run smooth on the fps, sorry currently without textures. Florian is doing a great job on the physics and hope he gets around to finish implementing the weapons so I can add some guns to the ship (screen further down).
On that note I have to warn you, the art style has not been completely designed yet and is still undergoing some drastic changes. Hope this makes some mouths watery!
All content is (C)2010 gameonaut & (C)2010 Simon Et. Rozner and their respective copyright holders. All content is used with permission. Any reuse and reproduction is prohibited.
Recent Comments