Monthly Archive for December, 2009

Battle of the Pink Baron Completed

Finally I was able to get around and complete the Pink Baron. Please enjoy!

WWI_Ukio-e_01_V2.4

WWI_Ukio-e_01_V2.3

Robot Bug

A few months ago I attended a small two day art workshop by Feng Zhu here in Singapore as part of CGOverdrive. That got me going on some more robot design doodels in  my sketchbook. I figured that the design could be really interesting and started out on a small model. The result of it you can find below. It is also still a WIP, the joint’s don’t move yet but I thought about posing it anyhow just to see if the shape really is working in 3D. I feel rather satisfied with how it is coming along but there definitly is more work to do and some cleanup of the mesh.

Battle of the Pink Baron

Thinking of WWI airplanes and fierce battles in the sky, most people (in Europe at least) will think right away of Manfred von Richthofen, or better know as the Red Baron with his famous red triplane.

I am exploring by good suggestion a rather new art style that seems to fit more the sye of drawing that I have been practicing for the past years. I am particularly because of this suggestion become enthralled by Japanese Ukio-e (Japanese Woodprints) and the artwork of famous artist Hiroshige.

Hiroshige - Evening Shower at Atake and the Great Bridge (1856)

Hiroshige - Evening Shower at Atake and the Great Bridge (1856)

All Ukio-e has a very cinematic feel to it, uses heavy perspective but keeps things simple and above all is not afraid of bending the rules of the real in order to get the story across.

Now what does this have to do with the Red Baron? I am starting to be a bit fed up by the seriousness of all the early modern war era and thought I give it a bit of a modern spin to it. Adding a bit of “gayness” in the original sense of the word to it and some Roy Lichtenstein could maybe do the trick. The result (still requiring some cleanups) of my thinking plus something can be seen below (including process drawings below).

WWI_Ukio-e_01_V2.2

Heliosphere Dev Journal – Entry 1

I decided to relase some initial informaiton of Heliosphere that I am devloping together with Florian over at Codeflow.

The game is a multi-player 3d action space shooter in the fashion of Descent but in outside environments. The game is built on OS X in Phython and OpenGL  but will be available for OS X, Linux and Windows.

In the movie file (double click to play) you can see some initial navigation of the game around some large asteroids. The scene is over 200k polys and oh dear does it run smooth on the fps, sorry currently without textures. Florian is doing a great job on the physics and hope he gets around to finish implementing the weapons so I can add some guns to the ship (screen further down).

On that note I have to warn you, the art style has not been completely designed yet and is still undergoing some drastic changes. Hope this makes some mouths watery!

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Ship_Prototype_01_RenderGather